Odori Park, by Chris Watkins Odori Park - A webcomic comedy of culture shock in love, life, and family, by Chris Watkins
Odori Park by Chris Watkins: The Odori Park Omnibus Kickstarter
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The Kickstarter to print The Odori Park Omnibus is now officially live!

I’m super psyched to see how this goes. I’ve never run a Kickstarter campaign before, and I have high (albeit realistic) hopes. I’m also anxious. With how much I want to see this book in the flesh (it’s going to be huge! Over 600 comics, and nearly 250 pages, by my count!), plus the Maine Comics Arts Festival just around the corner in May, where I hope to debut the book, it feels like I’ve got a good load of work and worrying ahead to occupy the rest of April.

So, without further ado, please check out the Kickstarter page for The Odori Park Omnibus and “pre-order” yourself a copy with a pledge! You can also grab some unique reward items including prints of the comic and special edition bookmarks, as well as commission me to create custom artwork (which I hardly ever do these days)!

And many many thanks in advance :)

On Monday, April 7th, I’ll be launching my Kickstarter campaign to fund the printing of a brand new book: The Odori Park Omnibus, which will collect all five years of my comic strip in a handsome volume, suitable for giggling, chuckling, and possibly guffawing over. At least, that’s the intent. I’ll need some folks to pledge some money to the campaign, though, and in exchange, get a copy of the new book, and/or any of a number of other cool rewards you can pick.

The key to a successful Kickstarter run, as I understand it, is a nice big kick-off, so I want to spread the word about Monday’s launch as far and as wide as possible over the next couple days. If you’re a reader of Odori Park, and you know somebody else who would enjoy my brand of sincere, multi-cultural, geeky comedy, please spread the word about the campaign. I’ll have a link to post on Monday, but in the meantime, you can send them here, with my gratitude!

I plan on debuting the book—assuming all goes to plan with printing—at the Maine Comics Arts Festival on May 18th. If you’re planning to attend, and you back the Kickstarter, you may very well wind up being one of the first to get their hands on the Omnibus. And that would make me all kinds of happy—there’s very little I like better about Odori Park than thinking there are other people out there who enjoy it, too.

Thanks in advance, guys!

One of the main characters in the kids graphic novel I’m working on is a tanuki, and his character design has taken some time and trouble to work out. Unlike some of the other animal characters I’ve shared in previous posts, I’m not planning my tanuki to move like an animal, but rather to spend most of his time on two legs, like his folklore cousins. Had a minor mental breakthrough when I doodled Yoda. (Anybody recognize anyone else in the doodles, too?) Thought I’d share some of these sketches! Enjoy (click to enlarge):


As promised, I want to keep you updated on what I’m working on while the strip is on hiatus. I’ve been getting ready–reading, researching, planning–for the Kickstarter to launch my Odori Park Omnibus, the 5-year anniversary collection of the strip. Part of the preparation is also putting the book itself together. Of course, most of the core content is already complete, but the cover will require new art, and naturally, I want this to be something special. I’ve started sketching out some ideas, and thought I’d share the very first pen-to-paper musings. I’m going to make this a square-bound book, about 10″x10″, if all goes to plan. I did a rough calculation of page count. I’m thinking this could be somewhere between 200 and 300 pages! I like the sound of that :)

Click the thumbnail image to get a closer look at the sketches. I’m going to try and post some sketches about my other 2014 project–the kids’ graphic novel–soon, maybe later this week or at the beginning of next week.

Over the holiday break, I mentioned that I’d gotten my hands on a Windows Surface Pro 2, and was putting it through its paces. Folks interested in digital art-making may have read other thoughts on the topic already. The bit that I’d read had me excited enough to jump at the chance to try one out.

I’ve had the Surface for about three weeks now, and I’ve used it to draw two full comic strips, in addition to using it extensively for browsing, emailing, scheduling, and tackling other day to day tasks. All in all, then, although I’m still a newbie, I’ve exercised it enough to have some strong opinions. Take them with the grains of salt they are due. Know that my complaints (and kudos) are not entirely with the Surface itself, but with how well it integrates into my preferred way of comicking and computing. There are as many obstacles due to learning curve, preference, and uncooperative third-party vendors as there are due to Microsoft’s design and implementation. One last thing to know: In my day job, I’m a user experience design professional, which may give you context for some of my comments and gripes.

So, we might as well start off with the glass-is-half-empty side:

  • The overall user experience of the device is kludgy, like multiple teams were responsible for parts of the interface and they didn’t always communicate. The core of the operating system experience is a fairly standard Windows desktop computer, with a couple layers of “tablet-ness” stacked on top. Your Start menu, for example, is touch-oriented, but once you get into the majority of applications, you’re dealing with tiny hit areas and desktop-based metaphors and interactions. Behaviors aren’t always consistent or logical. Some apps and shortcuts can be “pinned” to your taskbar, some to your Start screen, and some to both, but I haven’t yet figured out the pattern behind the differences. They’re all icons to the user.
  • I’ll accept that Windows has basically tabletified a desktop UI, but if that’s the underlying architecture, I don’t see the value in burying some critical desktop PC related functions. It took me ages to find the Power options–formerly in the classic Windows Start menu–that would allow me to restart the device (necessary for some setup and maintenance tasks). It took me a while to track down the old My Computer (now called “This PC”) root, as well, and although I’ve found the Command Console, I still can’t find the Run prompt (or its Windows 8 corollary) to quickly call up network locations.
  • With the right mental model in place, a lot of my above complaints would be made moot. If the Surface is to be a tablet–even a high-powered one–there are advantages to reducing the complexity of actions I need to take, and levels I need to traverse, in order to perform basic functions. Not to sound like an Apple fan-boy, but as a case-in-point, when I need to connect a new Bluetooth device to our iPad, I hit Settings, turn on Bluetooth (if not already on), and select the item from a list. To do the same on the Surface, I have to go to a screen where I can see the taskbar, touch a tiny arrow icon to show a pop-up icon grid, select the tiny Bluetooth icon which takes me to an apparently unrelated screen, select PC and Devices from a sidebar menu, select Bluetooth from the next sidebar menu, turn on Bluetooth (if not already on), select the device from a menu, and choose to pair. Phew!
  • The Surface is heavy. It’s still ten times lighter than the old Toshiba Tecra M7 tablet PC I’d been using as my portable comic-making tool of choice, and certainly more compact, but for its size, geez, it’s a big-boned little thing.
  • Partially due to the weight, partially due to the shape and thickness, and partially because I need access to the keyboard (largely for the Undo shortcut) while drawing, I have yet to find a really satisfying way to hold the thing. On a tabletop, the angle is too steep, and in my hands, it’s uncomfortably awkward. Many of my problems would be solved if I could find a way to stick an Undo icon on the taskbar somehow.
  • Stuff on-screen is small. The display is super high-res and beautiful, but dear God, reading spreadsheets and emails is an eye-strainer. I could bump up the resolution, but then everything would look like mud. So I squint and slouch a lot. (And I don’t think I’m that old. Yet.)
  • Speaking of size, as handy as the compact size of the tablet is, it’s not ideal for making nice broad sweeping brush strokes, or keeping parts of a drawing in perspective with other things you can’t see off-screen. Not Microsoft’s fault, and a problem with using most any small-size device for art.
  • App-wise, not everybody is on board yet, and I don’t know who all is to blame–Microsoft or the third party vendors of the offending software. I’m an avid Google ecosystem user, so I prefer Chrome and like to have ready access to my Google Drive. The first time I installed and loaded up Chrome, I found it strangely blurry on this super high-res display. I did some searching around and finally found that there’s a relatively obscure checkbox in the Windows preferences you have to hit to make it show up crisp and clear (something to do with the OS auto-scaling things). That’s great, but now everything in Chrome is ultra-tiny. Even smaller than the regular Windows 8 Surface tidbits. Photoshop had similar problems, and on top of that (not surprisingly) desktop Photoshop is just not designed with a tablet use case in mind. It’s painful, at times, to needle around with these itty-bitty little controls and menus.
  • I had to roll up my sleeves and get dirty to get things the way I wanted them. The Surface leverages Wacom digitizer technology (yay!) but I had to find, download, and install the driver on my own in order to get pressure sensitivity to work across the board (boo!). I have a disc copy of Manga Studio I still can’t get installed on the system because (to be expected) the Surface has no optical drive, Apple (boo again) doesn’t seem to let their SuperDrive play nicey-nice with non-Apple computers, and the software-only method I tried (converting the contents of the disc to an ISO file, Google Driving it to the Surface, and mounting it there) came up bupkis due to the ISO file somehow becoming corrupted in the process. Blergh.
  • This is a real personal issue: The screen feels awfully slick under the stylus. I like a tad more drag. Maybe I just need to keep monkeying with the settings. I won’t call this a knock against Microsoft; it’s just an adjustment I need to make.
  • I’ve saved the biggest gripe for last: This thing is hideously buggy. My first day of use, I put it to sleep by pressing the top power button, and couldn’t get it to wake back up. Not sure what I did to offend it, but eventually it decided to cooperate. I have to use VPN software to connect in to my day-job network, and it seems every time I disconnect from the network, Windows turns off the firewall settings I established to enable access. I have a Microsoft Wedge Mouse–a Bluetooth device–that (also when coming out of sleep) the Surface will claim is connected, but which won’t actually function until I toggle the Surface’s Bluetooth setting off and on again. The stylus goes all out of whack near the left edge, and particularly the top left corner, which, of course, is where important things like the File menu and toolbar are in apps like Photoshop. I couldn’t draw anything on the far left of the window–the line kept jumping away from the pen tip–so I had to drag in the side of the drawing window to keep it in the safe zone. Every day I seem to come up against more bugs and glitches, to the point I just can’t remember them all. This was all really disappointing.

I like the idea of chasing the bad news with some good. Here’s what I liked:

  • Although it’s bulky compared to other “pure” tablets, the size and weight make the Surface scads more portable than my laptop options.
  • It’s a powerful little bruiser. It runs all the apps I’ve loaded on it so far without complaint, and has plenty of space for storage (although I store a lot in the cloud now, anyway).
  • Love that Wacom technology!
  • I have a fancy keyboard cover with my Surface, and the keys feature nice mechanical travel for a “genuine” typing experience. (Hate the trackpad feel, and the non-button button zones are all but useless, but that’s a gripe…)
  • Hrmmm… Is that really all I can think of? I’ll add more if something occurs to me.

In Summary
All told, I really can’t see the Surface replacing my current comic-making and computing setup. Even if it had the kick-buttingest user interface, it would still be saddled with a tablet-sized display, and there’s nothing like a big broad drawing surface to help me feel empowered as a cartoonist. I can easily imagine a device like this–if done well–becoming my weapon of choice for mobile comicking. For basic emailing and other computing functions, the iPad and even my Samsung Note 2 still have attractions the Surface doesn’t beat, but I’d be willing to accept a little discomfort there if the art-making experience were better.

A full-powered cartooning platform in a tablet would be a liberator of little moments when away from my home studio–something to help me actualize the cartooning potential of downtime over lunch or in the rare quiet moment while watching my kids. As it stands, the glitches and dissatisfying user interface design choices hamstring the advantages it should offer. I’m going to keep tooling around with it, and see if I can surmount more of my personal obstacles with time and familiarity, but for now, I’m just not confident it’s going to work out.

Odori Park is the webcomic story of Japanese Arisa Nishimori, from snowy Hokkaido, Japan, and American Colin Easton, from Suburbia, U.S.A., navigating the culture shocks of romance, parenthood, family, friends, and making a living in an ever shrinking world. A tale of east marries west by comic artist Chris Watkins.
All contents © 2008-2012 by Chris Watkins.
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